I build tools and software that empower the creative community — helping artists and developers enhance workflows, solve real-world challenges, and push the boundaries of what's possible inside Unreal Engine and real-time 3D.
Bridge Figma designs straight into Unreal as fully functional UMG widgets. One click turns frames, components and variant sets into Widget Blueprints — designers keep designing, developers keep building.
Bring the power of AI directly inside Unreal Engine. Capture your active viewport, add a creative prompt, and instantly generate AI-powered images — all without leaving the editor.
Convert AI-generated or real-world images into detailed 3D meshes directly within Unreal Engine. Streamline your world-building with geometry generation powered by machine learning.
A lightweight companion software for Unreal Engine that makes real-time Pixel Streaming setup effortless — no scripting or server headaches. Drop your build, click Launch.
Automate PBR texture packing for Unreal Engine. Maps multiple texture maps (AO, Roughness, Metallic, etc.) into optimized channels in seconds — ready for UE5 materials.
Fix broken shading and normals in seconds inside Maya. Designed for modelers and technical artists working with imports from SketchUp or other CAD-based apps.
Fix inverted normals in SketchUp models before export to Unreal or Blender. Ideal for ArchViz pipelines and cleaner Datasmith handoffs.
Bridge Arduino and ESP32 hardware with Unreal Engine over serial. Build sensor-driven installations, kiosks, and interactive experiences without writing C++.
I build bespoke Unreal plugins and pipeline tools for studios. From Arduino bridges to custom editor utilities, let's talk.
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