Fix broken shading and normals in seconds inside Maya. Designed for modelers and technical artists working with imports from SketchUp or other CAD-based apps.
Features
CAD imports, SketchUp models, and FBX exports often arrive with inverted normals. Normal Flipper makes cleanup a one-click job.
Fix all flipped normals instantly — clean and batch process supported. No script editor, no guessing.
Choose a specific polygon selection or flip the entire mesh surface — full control over what gets fixed.
Preserves existing UVs while fixing normals. Your texture work stays intact — only the shading gets corrected.
Perfect for
Built for modelers and technical artists working with SketchUp exports, Revit FBX files, and CAD-based imports that frequently arrive with inverted face normals. Clean up in seconds — ship to Unreal or Blender with confidence.
What's Included
Get Normal Flipper
For Maya 2022+
One-time purchase · Lifetime updates
Get on Patreon → Pay via PayPal → 🇮🇳 Pay in INR (Razorpay) →PayPal charges in US dollars · Razorpay charges in Indian rupees
Screenshots
Built into the Maya shelf — one click, every selected mesh.

More in-tool captures coming soon.
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