Structured, project-based programs that take you from a static 3D model to a production-ready, client-interactive Unreal Engine experience. No generic tutorials — every module is built from real client projects.
— The Flagship Program
From a raw model to a client-interactive experience — taught as a complete pipeline.
Take any SketchUp, Revit or 3ds Max model and turn it into a fully lit, materially rich, browser-streamable interactive walkthrough in Unreal Engine 5. Seven weeks. Twenty-five case studies. One project of your own that ships at the end.
— Standard catalogue
Practical, accessible programmes — from one-week bootcamps to specialist tracks. Run in three formats: Self-paced (lifetime access), Batch cohorts (group sessions) or 1-on-1 mentoring.
Intensive one-week bootcamp. Get productive in UE5 fast — interface, assets, lighting, basic Blueprints, and your first project. No prior experience needed.
Register interest →Beginner-friendly intro to architectural visualisation in UE5. Static renders, lighting, materials, camera animation and client-ready outputs.
Register interest →Integrate AI tools into UE5 pipelines — AI-assisted asset generation, the ViewGen plugin, procedural systems and smart workflow automation.
Register interest →Create game-ready assets — modelling, texturing, LODs, material workflows, environment props and integration into UE5 projects.
Register interest →Design compelling real-time environments — landscape tools, foliage, lighting, atmosphere, modular kit workflows and cinematic presentation.
Register interest →Design and build interactive interfaces inside UE5 using UMG — HUDs, menus, product configurator UIs and kiosk displays.
Register interest →Modern visual / UI design toolkit — Figma for product UI, Framer for interactive web design. Applies to both web projects and game UI mockups.
Register interest →Create photorealistic AI-powered humans using MetaHuman Creator. Integrate with UE5 and animate with iClone and Character Creator 4.
Register interest →Cinematic renders, Sequencer workflows, lighting for film-quality output and broadcast-ready visuals. Supplementary track — available on request.
Enquire →Real-time 3D motion graphics, broadcast design, title sequences and animated UI elements. Supplementary track — pairs well with CGI.
Enquire →— Other ways to learn
Not ready for a full programme? Watch free walkthroughs on the Beyond the Viewport YouTube channel, or talk to me about custom training for your studio.
Free walkthroughs and case studies from real client projects, posted regularly on the Beyond the Viewport channel. Same teaching style as the paid programmes — at zero cost.
Watch on YouTube →Custom on-site or remote training for architecture and visualization studios moving into real-time. Curriculum tailored to your team's pipeline, tools and current projects.
Talk about your team →— Who these classes are for
Tell me a little about your project, your background and what you want to ship — I'll point you to the right starting point.
Start a conversation →