Course Curriculum

120+
Video Lessons
84+
Hours of Content
25
Case Studies
Week 1

Introduction & Project Setup

Introduction to intermediate Unreal Engine workflows for architectural visualization. Set up a project using Datasmith, organize assets efficiently, and prepare your level layout for interactivity.

  • Introduction to Unreal Engine 5.x workflows
  • Project setup using Unreal Engine 5
  • Datasmith workflow fundamentals
  • Asset organization and folder structure
  • Bonus: Introduction to Pixel Streaming basics
UE5 Setup
Week 2

Advanced Materials & Textures

Dive deeper into advanced material creation workflows and texture management in Unreal Engine. Learn the studio-grade techniques that make ArchViz renders look photorealistic in real-time.

  • Creating scalable master materials
  • Customizing with material instances
  • Using Substance Painter/Designer for textures
  • Applying normal, AO, and displacement maps
  • Texture optimization for real-time rendering
  • PBR workflow fundamentals
Material & Texture Workflows
Week 3

Lighting & Post-Processing

Master cinematic lighting techniques used in award-winning ArchViz productions. Learn Lumen global illumination and post-processing workflows that deliver film-quality output in real-time.

  • IES lighting profiles and HDRI skies
  • Dynamic vs. baked lighting strategies
  • Lumen global illumination deep-dive
  • Post-processing volume setup
  • Film-grade colour grading and LUTs
  • Sun position system and time-of-day control
Lighting & Post-Processing
Week 4

Environment & Landscape

Build realistic exterior environments with landscape tools, foliage, and atmospheric effects. Techniques used in INDEX Dubai 2025 exterior installations.

  • Landscape creation and sculpting tools
  • Foliage system and procedural placement
  • Sky and atmosphere (Sky Creator plugin)
  • Water, rain, and weather systems
  • Cinematic camera animation with Sequencer
  • Exterior lighting for property renders
Environment & Landscape
Week 5

Datasmith & Asset Pipeline

Build a production-ready asset pipeline from SketchUp, 3ds Max, or Revit into UE5. The same pipeline used in GCC real estate projects and INDEX Dubai 2025.

  • Datasmith import from SketchUp and 3ds Max
  • LOD strategies for real-time performance
  • Asset naming conventions and folder structure
  • Material ID mapping and overrides
  • Batch import and update workflows
  • Revit and CAD to UE5 pipeline
Asset Pipeline
Week 6

Interactivity & User Experience

Transform static visualizations into engaging interactive experiences. Build Blueprint systems for doors, lights, material switching, and create intuitive navigation with first-person, third-person, and VR controls.

  • Interactive Blueprints (doors, lights, materials)
  • UI feedback systems with UMG
  • Navigation systems (VR, keyboard, touch)
  • Trigger-based events and animations
  • Sound effects and spatial audio integration
  • Material configurator systems
Interactivity & UX
Week 7

Pixel Streaming & Deployment

Package and deploy your interactive project as a browser-accessible Pixel Streaming experience. Go from UE5 project to live client URL — exactly how it was done for INDEX Dubai 2025.

  • UE5 packaging for Pixel Streaming
  • StreamPilot setup and configuration
  • Cloud vs. local deployment options
  • Client presentation and secure access setup
  • Performance optimization for streaming
  • Bonus: Portfolio documentation & case study creation
Pixel Streaming & Deployment

Join the Next Cohort

Embark on this intensive 7-week journey through production-grade Unreal Engine workflows. You'll master the exact techniques used in INDEX Dubai 2025, ICC World Cup 2024, and award-winning GCC real estate projects.

  • 📅 Schedule: Monday – Friday (Weekends Free)
  • 👥 Limited to 20 students per cohort
  • 🌐 Online via Discord + live sessions
  • 🎓 Certificate of completion included
Enroll Now → Ask a Question
StreamPilot
StreamPilot included
with all enrollments