Flagship Course 7 Weeks · UE5 Live + Recorded

Interactive
ArchViz
Training.

From a raw SketchUp, Revit or 3ds Max model to a production-ready, client-interactive experience in Unreal Engine 5 — taught as a structured 7-week pipeline, not a pile of tutorials.

7
Weeks
40+
Hours
1:1
Mentor Review
What you'll build
A client-ready interactive walkthrough of your own project.
Fully lit interior + exterior scene in UE5
Material swatch system with live material changes
Day/night lighting toggle + time-of-day slider
First-person + walkthrough camera rigs
Pixel-streamed build deployed for client review
Packaged .exe delivered with your portfolio
In this course you'll master a variety of powerful 3D tools
Marvelous Designer Substance 3D Painter StreamPilot Unreal Engine Autodesk Maya Marvelous Designer Substance 3D Painter StreamPilot Unreal Engine Autodesk Maya

Who it's for

Built for the people who
actually present 3D work.

If you've used SketchUp, Blender, 3ds Max or Revit and hit a wall when clients asked for "something interactive" — this is for you.

A

Architects

Present your designs as interactive experiences clients can actually walk through and react to.

V

Visualizers

Move beyond still renders. Add interactivity and real-time lighting to your offering.

I

Interior Designers

Show material and lighting options live in a scene — not as a grid of static thumbnails.

3D

3D Artists

Level up from offline renderers into real-time workflows that studios and clients now expect.

Why learn from Beyond the Viewport?

Traditional rendering workflows are too slow for modern client demands. Real-time visualization lets you iterate faster, present interactively, and deliver browser-accessible experiences. Here's what mastering Unreal Engine unlocks:

Move beyond static renders. Build interactive experiences with Unreal Engine 5 — clients can walk through the space, change materials, switch lighting, and explore configurations in real time, on any device.

Create cinematic-quality architectural visualizations, realistic garments with Marvelous Designer, and production-ready materials with Substance Painter. Learn the exact lighting and post-processing techniques used in INDEX Dubai 2025 installations and ICC World Cup 2024 broadcast visuals.

Position yourself for high-demand roles in architectural visualization, technical art, XR development, and interactive installations. Build a portfolio of browser-accessible projects using Pixel Streaming, showcase interactive configurators with real-time pricing, and demonstrate VR experiences that set you apart from traditional 3D artists.

These skills will empower you to turn your ideas into immersive visuals and real-time experiences that clients can explore, not just observe.

Master real-time workflows Build stunning visuals Upgrade your career

Why choose my course

Explore what sets my course apart. This course requires 3–6 months of Unreal Engine experience. Not a beginner? Perfect. Ready to go beyond tutorials and learn production workflows used in real projects.

Production-Proven Workflows
Learn workflows from actual client projects — INDEX Dubai 2025, ICC World Cup 2024, and GCC real estate applications. Not theory, but techniques I use daily.
Self-Paced Learning
Learn on your schedule with lifetime access to all course materials. Watch lessons at your own pace, revisit modules anytime, and keep access to future updates.
Active Community
Private Discord community for peer support, troubleshooting help, project feedback, and networking with fellow Unreal Engine developers.
Portfolio-Ready Projects
Build 7 complete projects that showcase professional skills: interactive walkthroughs, configurators, Pixel Streaming apps, and VR experiences that impress employers and clients.
Hands-On Blueprint Training
Learn by doing with practical Blueprint exercises, interactive assignments, and real-world problem-solving. Each module includes project files so you can follow along step-by-step.
In-Demand Skills
Position yourself for high-paying roles in archviz, technical art, XR development, and interactive installations — industries experiencing explosive growth across the Middle East and globally.

The Curriculum

7 weeks.
A complete pipeline.

Each week builds on the last. By week 7, your own project is ready to deliver — with light, materials, interactivity, and a pixel-streamed build.

120+
Video lessons
84+
Hours of content
25
Case studies

Week 1 — Introduction and Project Setup

Introduction to intermediate Unreal Engine workflows for architectural visualization. Set up a project using Datasmith, organize assets efficiently, and prepare your level layout for interactivity.

Introduction to Unreal Engine 5.x workflows
Project setup using Unreal Engine 5
Datasmith workflow fundamentals
Bonus: Introduction to Pixel Streaming basics

Week 2 — Advanced Materials and Textures

Dive deeper into advanced material creation workflows and texture management in Unreal Engine.

Creating scalable master materials
Customizing with material instances
Using Substance Painter/Designer for textures
Applying normal, AO, and displacement maps
Texture optimization for real-time rendering

Week 3 — Advanced Material Creation

Push materials to the next level with layering, procedural generation, and Blueprint-driven effects. Create complex multi-surface shaders and dynamic materials that respond to user interaction.

Layered and procedural materials
Noise-based procedural shaders
Dynamic material effects with Blueprints
Non-repeating texture techniques

Week 4 — Lighting and Environment Design

Master photorealistic lighting techniques used in professional archviz. Learn HDRI workflows, Lumen vs. Lightmass, volumetric effects, and post-processing to create mood and atmosphere that sells projects.

HDRI & Lightmass workflows
Atmospheric fog and volumetric effects
Real-world exterior lighting setup
Interior lighting with IES profiles

Week 5 — Exterior Visualization & World Building

Build expansive outdoor environments with terrain sculpting, foliage systems, and PCG (Procedural Content Generation). Create believable exteriors with optimized vegetation, urban props, and atmospheric details.

Landscaping and terrain sculpting
Foliage & PCG systems
Optimized world composition
Performance optimization for large scenes

Week 6 — Interactivity & User Experience

Transform static visualizations into engaging interactive experiences. Build Blueprint systems for doors, lights, material switching, and create intuitive navigation with first-person, third-person, and VR controls.

Interactive Blueprints (doors, lights, materials)
UI feedback systems
Navigation systems (VR, keyboard, touch)
Trigger-based events and animations
Sound effects and spatial audio integration

Week 7 — Blueprints, AI & UI/UX

Master advanced Blueprint architecture, create professional UI with UMG, integrate AI crowds and traffic systems, and deploy via Pixel Streaming. Explore cutting-edge generative AI tools for rapid asset creation.

Advanced Blueprint architecture (functions, macros, dispatchers)
UI design using UMG (menus, HUD, compass)
AI crowds and traffic systems
Generative AI integration (ViewMesh, ViewGen)
Pixel Streaming deployment with StreamPilot

By the end of this course

You won't just "know" UE5.
You'll ship with it.

Three concrete capabilities every student leaves with.

01

A Full Interactive Project

Your own architectural project, rebuilt in UE5 with interactivity, delivered as both a packaged build and a cloud-streamed link.

02

A Production Pipeline

A step-by-step workflow from CAD import to client delivery — repeatable for every future project, not a one-off tutorial.

03

A Client Offering

New services you can actually sell: interactive walkthroughs, Pixel Streaming presentations, material configurators.

Your Instructor

Jayakrishnan S

I'm Jayakrishnan S, an Unreal Rendering Engineer with 8+ years of experience creating interactive experiences for clients worldwide. Currently CTO at Immersalab Studios LLP, I've delivered award-winning projects for INDEX Dubai 2025, ICC World Cup 2024, and major real estate developers across the GCC. My background spans architectural visualization, Game art, XR applications, AI-powered installations, Motion graphics, and large-scale event production. I've led teams, built production tools like StreamPilot and ViewMesh, and mentored hundreds of students as HOD of Immersive Design at Cindrebay School of Design.

The course distills 8+ years of actual client work — what wins projects, what breaks in production, and what nobody tells you about Pixel Streaming in the real world.

Creator of ViewGen, ViewMesh, StreamPilot & 5 other UE5 plugins
Founder, Immersalab Studios LLP
500+ students trained in interactive ArchViz since 2022
Featured on Fab & multiple AEC industry publications
Jayakrishnan S

Student Results

What graduates say.

Architects, visualizers and studio artists who took this course and rebuilt their offering.

The course completely changed how I present projects to my clients. I now deliver interactive walkthroughs instead of static renders — and I've doubled my project fees as a result.

Rahul Sharma
Rahul Sharma
Architect · Bengaluru

Jay's structured week-by-week teaching is what made the difference. I went from zero Unreal knowledge to shipping my first pixel-streamed project for a real client in two months.

Priya Menon
Priya Menon
Interior Designer · Mumbai

Pixel Streaming was the unlock for me. Clients opening my project on their phones during meetings — that's a moment no still render can give you. Worth every rupee.

Arjun Kapoor
Arjun Kapoor
3D Visualizer · Delhi

The material and lighting sections alone were worth the course. My work looks like a different portfolio now — studios actually reply to my applications.

Karan Mehta
Karan Mehta
3D Artist · Pune

Enrollment

Pick your track.

Three ways to take the course. All include lifetime access to recordings, project files, and our student Discord.

Self-Paced
₹29,999

One-time · lifetime access

All 7 weeks of recorded video lessons
Full project files & UE5 assets
Student Discord community access
Lifetime updates to course material
Completion certificate
Get Access →
1:1 Mentorship
₹129,999

Private coaching · flexible schedule

Everything in Live Cohort
7 x 1:1 weekly mentorship calls
Personalized curriculum for your project
Direct review of your client work
Referral pipeline for project leads
Apply for Mentorship →

🇮🇳 GST extra where applicable. EMI options available at checkout.

Frequently Asked

Answers.

Common questions from students before enrolling. If yours isn't here, reach out directly.

Do I need Unreal Engine experience before joining?
No. The course starts from zero UE5 experience and assumes only that you've used one of SketchUp, Blender, 3ds Max or Revit. If you can model architecture, you can do this course.
What computer do I need?
A Windows PC with at least 16 GB RAM, an RTX 2060 (or equivalent) or better, and 100 GB of free disk space. Mac is not officially supported for UE5 ArchViz workflows. We send a full spec sheet on enrollment.
How much time per week should I plan for?
Budget 6-8 hours per week for the Live Cohort — 2 hours live, plus exercises and your personal project. Self-Paced students typically finish in 8-10 weeks at their own pace.
Will I get a certificate?
Yes. All students who complete the course receive a Completion Certificate from Beyond the Viewport. Live Cohort & Mentorship students also receive a signed letter of recommendation for job applications.
Are the plugins really included in the Live Cohort?
Yes — all 9 Beyond the Viewport plugins (ViewGen, ViewMesh, StreamPilot, PBR Texture Tool, Normal Flipper for Maya & SketchUp, SerialCOM, and our bonus tool) are included at no extra cost for Live Cohort and Mentorship tiers. That's ₹40,000+ of value on its own.
Can I pay in EMI or installments?
Yes. We support 3-month and 6-month EMI via Razorpay for all tiers. Enterprise and studio teams can also pay via GST invoice.
What if I can't attend a live session?
Every live session is recorded and posted within 24 hours. You'll never miss material — and you can still ask questions in Discord for async help.

Stop rendering.
Start shipping.

Next Live Cohort starts May 10 2026. Limited to 20 students per batch for real mentor attention.

Enroll Now → Have questions? Talk to us →