Both tools deliver Pixel Streaming for Unreal Engine. PureWeb is a managed cloud platform at $750/month+. StreamPilot is a self-hosted companion app at $225 one-time, with a free tier. Here is an honest comparison of when each one fits.
⚡ Quick Verdict
PureWeb Reality is a fully managed cloud platform built for enterprise deployments — Ford, Volkswagen, Accenture, Diageo, Adidas all run on it. It starts at $750 USD/month on the CORE plan, and Enterprise pricing is custom. If you need elastic global GPU pools, SOC 2 compliance, and 24/7 always-on commercial streaming for hundreds of concurrent users, PureWeb is the platform built for that.
StreamPilot is the opposite architecture. It is a self-hosted Windows companion app that runs on your own GPU — $225 one-time, no monthly fees, no cloud bill, plus a genuinely free tier with Cloudflare Quick Tunnels for global sharing. Built for indie studios, archviz firms, and small teams who run client demos, design reviews, and product configurators where you don't need always-on commercial scale.
The math: 12 months of PureWeb CORE = $9,000. 12 months of StreamPilot Pro = $225. The difference is whether you need elastic cloud orchestration enough to pay 40× the cost.
At a Glance
Self-hosted Pixel Streaming companion app
Fully managed cloud Pixel Streaming platform
Feature-by-Feature
| Feature | StreamPilot | PureWeb Reality (CORE) |
|---|---|---|
| Pricing model | $225 one-time | $750/month (annual) |
| Free tier | ✓ Forever ($0) | — No free tier |
| Trial | 14-day full Pro | Contact sales |
| Architecture | Self-hosted (your PC) | Cloud-hosted (PureWeb GPUs) |
| GPU required on your end | Yes (your machine) | No (they provide) |
| Setup time | ~2 min (installer) | Hours to days (managed onboarding) |
| UE5 support | ✓ 5.3–5.6 tested | ✓ Unreal + Unity plugins |
| Global access | Cloudflare tunnels | 8 global GPU pools |
| Multi-region routing | — Single host | ✓ Smart global routing |
| Concurrent users | Limited by your GPU | Scales elastically |
| Multi-stream | ✓ Pro (your hardware limit) | ✓ Cloud scales it |
| Custom URLs | ✓ Pro | ✓ |
| VR / HMD streaming | ✓ Pro | ✓ (Extended Reality, $1000/mo) |
| SOC 2 compliance | — Self-managed | ✓ |
| Static IP / port-forwarding | Not required | Not required |
| Static IP / port-forwarding | Not required | Not required |
| Source code access | Closed source | Closed source |
| Best fit | Indie / SMB / archviz | Enterprise / always-on |
PureWeb pricing as of 23 June 2026, sourced from pureweb.com/pricing. Subject to change. Enterprise plan has custom pricing not disclosed publicly.
When to pick what
FAQ
Not exactly. PureWeb is a managed cloud platform with global GPU pools, smart routing, elastic scaling and SOC 2 compliance — capabilities that genuinely matter for enterprise 24/7 deployments serving hundreds of concurrent users. StreamPilot does not try to replace that. StreamPilot is a self-hosted companion app that wraps Epic's underlying Pixel Streaming pipeline so you can run it on your own Windows machine in minutes, share globally through Cloudflare tunnels, and pay once instead of monthly. The two products target genuinely different use cases. If your project is one of the 80% of UE Pixel Streaming use cases where you don't need always-on cloud scale (client review, archviz, interactive product demos, education, design walkthroughs), StreamPilot saves you the monthly bill. If your project does need cloud scale, PureWeb is the right choice.
As of June 2026, PureWeb Reality CORE starts at $750 USD/month (billed annually), and PureWeb Extended Reality (VR streaming) CORE starts at $1000 USD/month. Both are annual commitments. The Enterprise tiers for both products use custom pricing that isn't disclosed publicly. The CORE plans have limited models, limited concurrent user caps, and limited streaming minutes — Enterprise plans remove those caps. For comparison, a 12-month PureWeb CORE subscription is $9,000 USD; StreamPilot Pro is a $225 one-time licence. The economic difference favours self-hosted for any use case under always-on enterprise commercial scale.
Yes. Both StreamPilot and PureWeb use Epic's native Pixel Streaming pipeline under the hood, so any packaged UE5 build that works for Pixel Streaming will work on both platforms. StreamPilot is tested on UE 5.3 through 5.6. PureWeb supports both Unreal Engine and Unity. The difference is operational — StreamPilot runs your build on your own machine; PureWeb runs your build on their cloud GPUs after you upload it.
Yes, and it's actively recommended. StreamPilot Free costs $0 forever and includes the full local + LAN + global Cloudflare Quick Tunnel sharing flow. You can package your Unreal Engine build, run it on your own machine, and share a public link within 5 minutes. If you find that Pixel Streaming is genuinely the right approach for your project, you then have two upgrade paths: StreamPilot Pro ($225 one-time, if you stay self-hosted) or a managed cloud platform like PureWeb (if your project actually needs elastic scale). Either way, the Free tier of StreamPilot is a no-risk way to validate the workflow before committing budget.
Both use WebRTC under the hood, so the underlying streaming protocol is identical. Latency depends mostly on geographic distance between the rendering GPU and the viewer. PureWeb advantages this for global audiences — they have 8 distributed GPU pools with smart routing, so a viewer in Singapore will hit a Singapore-region GPU and see roughly the same latency as a viewer in Frankfurt hitting Frankfurt-region GPU. StreamPilot's Cloudflare tunnel adds about 5 to 15 milliseconds over the underlying network path to your local machine. Practically: if your viewers are all on the same continent as your rendering machine, the difference is imperceptible. If you're rendering in Kerala and showing to a client in California, PureWeb's regional routing will measurably outperform StreamPilot's single-host setup. Stream quality (resolution, bitrate, encoder settings) is comparable on both — PureWeb's CORE plan uses NVIDIA T4 and RTX 5000 GPUs; StreamPilot's quality matches whatever your local GPU outputs (an RTX 4090 will exceed cloud T4 tier quality).
Yes, in both directions, and there's no migration friction in your build. Both tools consume the same packaged Unreal Engine .exe — so you don't have to rebuild or re-export anything. To switch from PureWeb to StreamPilot, you install StreamPilot on a Windows machine, point it at your existing UE build, and start streaming. To switch from StreamPilot to PureWeb, you upload that same build to PureWeb's platform. The "lock-in" cost in either direction is operational, not technical — you'll change your share URLs (so anyone bookmarked to the old stream needs to update) and you'll change how your team manages the streaming infrastructure. Many studios use both at different stages: StreamPilot for prototyping and small client reviews where one-time cost wins, then PureWeb when the project goes to commercial launch and elastic cloud scale becomes necessary.
Local, LAN, and one-click global Cloudflare Quick Tunnel sharing — $0 forever. New installs get 14 days of full Pro automatically, no card required.
⬇ See StreamPilot →Or read the full StreamPilot product page for features, screenshots, and pricing details.